Sunday, September 19, 2010

Crazy New Card Choices for the Crazy New Format

I haven't actually played Yugioh in 2 weeks (and I will play later today), but I just wanted to share Yugioh-related things that I have been thinking about recently. There are two topics that I want to touch.

The first is the new format and the recent Toronto YCS that showed results from the new ban list. Oppression and Decree are actually being Mained or Sided in GB, cards that used to be considered detrimental to the control toolbox game that is GB. Oppression I can understand, since it is a cheaper version of Solemn Warning and can help in a pinch, but War Chariot is needed in most match ups. Decree shuts down the control aspect of GB that comes from D. Prison, War Chariot, and CED. Proving Ground is also seeing more play, seeing as Rescue Cat is gone; Samnite has consequently lost its usefulness. Swords of Revealing Light also saw play in Josh Graham's GB build. This is pretty interesting. His reasoning is that not many people played S/T removal, so most of the time he was able to sit and stall for the full 3 turns, and by then he would have enough answers to defeat his opponent. Jake Mattern now mains 2 Cyber Dragons, which I have now done as well, since it does so well against so many different match ups. It baits out Bottomless Trap Hole, has more than decent ATK, and can be used against Machine decks to bring out Chimeratech. Effect Veiler and Solemn Warning are undoubtedly useful in the Main deck, but I wouldn't know since I don't have the money (read: don't want to spend the money on Yugioh cards).

The second thing is something that TCG players consider to be a mainstay in GB: Test Tiger. OCG players tend to sway away from Test Tigers, probably because Test Tiger offers no real advantage (unless you send out Secutor, of course). The thing is, Test Tiger is technically a -1. You tribute the Test Tiger to tag out a GB into another GB, activating the new GB's effect. The advantage comes from the GB, and you basically break even if you can get the effect off. Attacking with the GB then nets you more advantage, but rarely is that the case. The thing is, there are many ways to counter a Test Tiger play. Book of Moon or CED chained to Test Tiger's effect targeting the GB effectively causes Test Tiger's effect to disappear. If you do successfully tag out, Solemn Warning, Effect Veiler, Bottomless Trap Hole, and the like all await you. If you do successfully Summon the monster and are ready to attack, there's still that chance of D. Prison or Mirror Force. Of course, good players don't actually perform Test Tiger plays without some form of protection whether it be a Trap Stun, Solemn Judgment, or Cold Wave, but if you're in a tough situation with only a GB and Test Tiger in hand with no protection for a Test Tiger play, you're screwed. In that situation, having 2 GB monsters in hand would be much more useful if you have back row cards that can help you survive for a turn. My argument is probably moot, but I definitely see why OCG players play without Test Tiger.

I might post again later today.

Sunday, September 5, 2010

Weekend Locals 9/4 9/5

I had fun today.

The X-Saber guy who was pissy a few weeks ago played Lightsworn today and apologized to me. We played two matches and started a third; we split the first two matches 2-0 both times, and I was leading the third 1-0. I was playing a lot better today... the 2 Dust Tornado that I decided to put in fits my play-style really well, so that's a keeper. Lightsworns hardly have any defense, but it's hard to come back when they Trap Stun/Cold Wave and then JD the field. BoM laughs at Honest though, so it's all good. There was also a Gemini City build that I was able to 2-1, but I lost to this experienced player using SalvoDAD. That deck is really consistent... I sided in N. of Crossout and Cydras but was unable to draw them. I also played Machina Gadget, losing 2-0. I don't know how people say it's so easy, since I was unable to bring out Heraklinos both games. I still need a third Cydra and Chimeratech Fortress, so maybe that's the problem. I also need to be more aggressive against that deck, since I'm afraid of their 1-for-1 removal. I didn't draw into my Trap Stuns at all that match, so I'm going to blame my fear on that...

Saturday was pretty lame though. I went 1-2 and scrubbed out, with my only win being Blackwings. They're pretty much a joke now, with Oppression and Whirlwind both at 1. I lost a mirror match that mained Effect Veiler and a Gemini City deck. Both matches I could have definitely won if I played my hands differently. There was one point during the Gemini City match that I can recall... he had Neos Alius and a set S/T on the field, and my best play that I could make was Prisma/Tiger into Gyzarus. I made the mistake of thinking that no one would run Starlight Road this format, and I was punished. I got rid of the Stardust pretty easily, but that was a wasted resource that I could have avoided. Sucks...

Anyways, here are a couple of things that I learned this weekend.
- BoM wrecks even more so now that many people run Trap Stun.
- When Gyzarus is the only choice and there is only 1 monster and 1 S/T on the opponent's side, target only the monster.
- Stratos is pointless for the deck... Samnite will be tested next week.
- Starlight Road is still somewhat useful mained, and if worst comes to worst, there's always the option of triggering your own Starlight Road.
- Dark Hole should definitely be mained... I don't know why I was stupid in thinking that I don't need it.
- Monster Reborn is broken and shouldn't be in the game. Why the hell is it back?
- Bluffing Hoplomus by setting Test Tiger loses games, but it's still fun and gives you a free turn, lol.
- I need a third Cydra and Chimeratech Fortress.
- Gemini Spark is extremely good this format.
- Effect Veiler and Solemn Warning are both amazing (understatement).
- I'm poor, so no Veiler or Warning yet...
- Tag into Equeste as often as you can, unless something else takes priority..